Tuesday, September 01, 2009

Everybody Loves DeathSpank

DeathSpank meets a wizened old adventurer. And chickens.

DeathSpank. He doesn't shoot first and ask questions later. He doesn't even realize there are questions.

To celebrate DeathSpanks impending arrival on the show floor at PAX this coming weekend, 1up is running a weeklong series of articles about the game, Ron and the fine folks at Hothead. For my part, I may descend from my secluded aerie above far flung Bothell to take in the show. As co-creator, I fully expect this to net me a stick of gum and/or t-shirt.

Read all the glorious coverage here.


Sunday, March 15, 2009

Resume In T-Shirts

The game industry isn't as full of excitement and romance as some may think. The hours are long. Stability isn't always that great. Royalties and riches exist only for a lucky few. One thing we do get is a crapload of t-shirts.

There are two big reasons for this. First, it helps companies to identify and collect their employees when they go astray in the wild. Second, we don't get out to the local haberdashery all that often while crunching for months at a time.

I was looking at the ever-growing pile in my closet the other day, and thought it might be fun to make a visual survey of these garments in all their nerdly glory. That turned out to be a terrible idea. Besides highlighting my desperate need for an iron, it was way more work than it was worth. But here it is. I tried to stick with shirts related to companies and product I actually worked on, otherwise there would be another 20-odd shirts.


Thursday, February 05, 2009

So Many Years, So Few Bits

So, you may be wondering, "How did Clayton learn to do that crude, crappy style of animation so wonderfully showcased in the last post?" This may give you some perspective on that. In my never-ending quest to reduce clutter and bring screenshots from games nobody ever cared about to light, I offer the following.

I stumbled across an old portfolio floppy containing a bunch of goofy little animations. These are some background and characters I did way back when for Pink Goes To Hollywood, one of the Pink Panthers darker, more confusing chapters. But it was the 90's -- Pretty much everybody got a sidescroller then.

Funny story... The folks at TekMagic got so used to just calling the game "Pink Goes to Hollywood" instead of the more accurate "Pink PANTHER Goes To Hollywood," it ended up on the box that way. Hilarious. I mean, who needs to know the name of your main character anyway?

Yup. They pretty much crammed the word "Pink" into every sentence they could. The results were sometimes a little unsettling.

We did all the "cut scenes" like the one above in three days. This was back when everybody was still amazed by blinking lights, telephones and whatnot.

The original format for these files was .ANM from Deluxe Paint Animation. The movement is so choppy because I did very few frames, and kept things to an 8 pixel grid. The actual game moved much more smoothly. It's funny what passed for a portfolio back then... or talent.


Saturday, January 24, 2009

Just Because

Being a mighty game designer for all these years can leave a man hollow. Hollow and empty. What fills this vast, desolate void? Animating dancing hippos and rhinos, of course. I did this for HBO's Flight of The Conchords Fansterpiece contest (love those guys), though it may not be quite what they're looking for.