L to R, upper row: Bob Bates, Gordon Walton, Tom Abernathy, Ralf Adam
bottom row: Rich Vogel, Lee Sheldon, Ken Rolston, Hal Barwood.
bottom row: Rich Vogel, Lee Sheldon, Ken Rolston, Hal Barwood.
Every so often I try to attend an informal gathering of game designers known as the Game Designers Workshop. The most recent gathering took place last weekend in Seattle. It's a great opportunity to hear what game designers from all over the industry think about issues confronting our craft these days. It's a pretty amazing bunch of designers and creative types, so I'm always overwhelmed by the great ideas and immense perspective the group can bring to bear on a topic.
I'm an incessant doodler (which is illegal in 14 states), so I couldn't resist doing some crude likenesses of some of the other attendees while taking notes. A few of these are semi-okay, even though I'm pretty rusty when it comes to caricatures.
Apologies to my victims. I promise to be more flattering next time.
CK
I'm an incessant doodler (which is illegal in 14 states), so I couldn't resist doing some crude likenesses of some of the other attendees while taking notes. A few of these are semi-okay, even though I'm pretty rusty when it comes to caricatures.
Apologies to my victims. I promise to be more flattering next time.
CK
2 comments:
Put a baseball hat and a mini-mullet on Abernathy and you'd have it. But now you've made me think: is the fringe in back *attached* to the hat? And does the hairdo affect his game genius like Samson? Hmmmm.
Interesting theory, but I never saw Tom with a baseball hat.
If game genius does come from having a mullet I can't say I noticed any difference back in the 80s. Then again, I wasn't making games yet and I never wore a baseball cap, so I clearly fail as a control situation.
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