So, there was this time when I used to make music. I recently dug up some unfinished tracks first begun in 1991 and decided to shape them into something resembling finished songs. Huge thanks to my old pal and collaborator, Jon Bayless, plus the indispensable sonic ministrations of Mr. Shawn Simmons.
Tuesday, April 25, 2023
Friday, September 01, 2017
Far, Far Away
Here's another picture from my home town, but a lot people who grew up in the 70s and 80s will relate to this. A friend sent me a photo of the original marquee being removed at Bremerton's historic Roxy Theater yesterday. Coincidentally, I photographed the Art Deco movie house a few weeks ago, planning to make a composite of a crowd lined up to see Star Wars in 1977. If you grew up in Kitsap County back then, chances are you saw the original trilogy at the Roxy. In Panavision. AND color. A lot of us will always be sentimental about walking under those neon lights for our first visit to a galaxy far, far away.
It seemed like the Roxy's days as a movie palace were over years ago, but thanks to recent restoration efforts it reopened with a new marquee last month. And it's screening films once again!
CK
Wednesday, October 05, 2016
Vince, Vince and More Vince
I'm really excited to tell everyone that I'm bringing back Voodoo Vince in a newly remastered version for Xbox One and PC! This has been brewing for a while. It took some time to sort out the logistics of doing this independently. The folks at Microsoft (who still owns Vince) and I hit on the idea of launching Vince through the ID@Xbox program. The publishing entity is my old company, Beep Games. Production work started in earnest around May. It's coming along really well and we'll be out early next year!
Here are some screenshots of the work in progress:
Here's the teaser trailer...
We're also up on Steam Green Light. Feel free to visit our page there and lend your support if you want Vince on Steam!
I'll post more updates as we get closer to launching the game.
CK
Here are some screenshots of the work in progress:
Here's the teaser trailer...
We're also up on Steam Green Light. Feel free to visit our page there and lend your support if you want Vince on Steam!
I'll post more updates as we get closer to launching the game.
CK
Friday, August 05, 2016
Evil Gar-ON-teed
Here's some concept art of Vince's nemesis, culinary miscreant Crawdad Jimmy. Come to think of it, Jimmy's chef credentials were never verified. I really can't vouch for the quality of his gumbo. Artwork by the as-always awesome Doug Williams!
Wednesday, July 27, 2016
Voodoo Vince: Action Hero
Here's a fun assortment of Voodoo Vinces in various action poses, courtesy of the game's lead animator Mary Ann Flaherty.
Thursday, May 14, 2015
24 Megs of Evermore
I ran across this during a recent move. It's an EPROM we used during the final test phase of Secret of Evermore in late 1995. This would be a near-final beta of the game. No, it doesn't contain any secret, hidden unreleased stuff. We were too busy furiously trimming tiles from levels in our attempt to fit on the cartridge to leave in anything remotely like that.
I'm tempted to boot it up for old time's sake, but I have my doubts about that battery. I should also review which direction the board faces when you plug it in: EPROMS can be plugged into a console from either direction (chips towards or away from the player). Finished retail cartridges prevented that but during production we had to be careful. Facing the wrong direction would wipe the whole works.
CK
Tuesday, May 05, 2015
Hologrammaticality
I've been pretty quiet about my work at Microsoft lately. And for good reason. We kept this under wraps until the big announcement back in January. Once again, I've been fortunate enough to work on some amazing, future-y stuff.
CK
Tuesday, December 09, 2014
OddWA #32 - The Atomic Man
On August 30, 1976 a workplace accident at the Hanford Plutonium Finishing Plant exposed plantworker Harold McCluskey to what should have been a lethal dose of radioactive material. His radiation level was so high McCluskey set off Geiger counters fifty feet away, earning him the nickname "The Atomic Man." Miraculously, he was treated and survived for years, though his life had new challenges: Some of Harold’s friends and fellow church members were uneasy around him and avoided him, some going so far as to request he not visit their homes. McCluskey eventually died of heart disease in 1987.
CK
Monday, September 08, 2014
Fully Authorized
It looks like I'm officially an author now. After my dad, Brad Kauzlaric, passed away in 2007 I started making a visual record of his artwork. He was an artist for many years, but there weren't good quality images of most of his work. That naturally enough lead to compiling all the images in a book along with a biography, plus notes sketches and details about how he created and worked.
You can find it up on Amazon. I'll probably have a reception and signing wingding over in my home county soon.
CK
Tuesday, August 26, 2014
Is This Thing On?
Sooo... this blog was a complete wash for 2013 and most of 2014. Amazing. I can misplace a year or two in my couch cushions now and barely notice it. That's not surprising given my job, family and way too many side projects. Here's a quick update on some stuff I've been doing.
I'm keeping busy at Microsoft Studios. I work on an awesome team with some really talented people.
My indie/homebrew projects took a turn for the piratical in 2013 and 2014. Ron Gilbert and I got up to no good with Scurvy Scallywags in The Voyage to Discover The Ultimate Sea Shanty, a mobile game for iOS. The game builds on a mechanic Ron and explored with a previous puzzle game called Realms of Gold. The central idea is that you make matches of 3 or more pieces, but you do that to move a character around the game board to fight (or keep away from) monsters and collect treasure.
Here's the official trailer:
The game got some really good reviews and was almost worth the effort it took to create!
CK
Friday, July 06, 2012
Save The Princess. Or Don't.
I work on games all day, and it's a
blast. But sometimes I get the itch to try some random ideas and see
what happens. This is where building stuff with my old pal Ron
is a great outlet for all those random ideas rattling around my (our)
head(s). We've made around ten games over the last billion years, and
way more prototypes that went nowhere. The latest thing that went somewhere is The Big Big Castle. It's based on a concept I was pitching for Beep back in 2005. The game is a nifty little diversion for the iPad that lets you build insanely tall towers -- and knock them down.
This
last part was added when my son was playing the game and was wondering
why he couldn't destroy what he'd just built. So we added it, giving
the kid his first credit on a game. Not bad for a nine year old. This is
also my first foray into in-app purchase. It's pretty low key in The
Big Big Castle. I hate it when you don't feel like you can do everything
for free if you want to. TBBC also has a pretty neat way to share UGC
(User Generated Content) where Game Center friends can see each others
castles.
And blow them up, of course.
UPDATE: The Big Big Castle ran its course. We haven't gotten around to doing an update for the latest iOS versions, so the game only lives on in memory now.
UPDATE: The Big Big Castle ran its course. We haven't gotten around to doing an update for the latest iOS versions, so the game only lives on in memory now.
CK
Wednesday, June 22, 2011
Sound Improvement
I made a little Flash cartoon called "Voodoo Vince Prehistory" years ago during the production of Voodoo Vince. I wanted to show how Vince would have looked in the early 1930's, had he existed during the era of creepy rubber hose-armed animation. When I finished this piece I just dropped in a music track from the game -- a piece called Zombie Guidance Counselor by Steve Kirk. The eighteen people who bought the game may recall this as Steve's score for the selfsame level in the game. It's a great piece, but I always felt that the cartoon would have worked better with real sound design.
Nine years later, Steve Kirk and a band of fantastic musicians have done just that. Steve re-scored the cartoon and did some stellar sound design. It's almost, well, funny now. Or more disturbing. Either way, it's 1000% better. Enjoy!
CK
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